[Platform: X-Box] [Author: matt] [Served: 5,102 Hits] [Modified: 30-Dec-2002 15:22PM] |  |
Nimbus 2000 Broomstick
On the second day of school, go to the
Quidditch practice. Complete the training with a "B" or better rank to get the
Nimbus 2000 flying broomstick. You can now fly anywhere around the school during
the day. Note: You can only land on grass and cannot fly inside the school.
Easy Bertie Blotts Every Flavor Beans
When you exit of the Gryffindor Tower notice the object in the corner. Hit
it with Flipendo and three Beans will appear. Go around the corner and walk at
least three steps away. Return and cast Flipendo again to get three more Beans.
Repeat this to get as many Beans as needed.
Use the Nimbus 2000 Broomstick and fly above
Hogwarts. Fly through the rings to get free Beans. A blue ring gives 10 Beans, a
yellow ring gives 1 Bean, a red ring gives 3 Beans and a green ring gives 2
Beans.
At the beginning at Ron's house is a tool chest
in their barn. Every time it moves on its own means that you can shoot it with
Flapendo to get more beans.
When you go outside of Hogwart's, go to the tree where you walk through a long
hallway and Flapendo it to get as many Beans as needed.
Go to seventh floor. Go to the jar next to the picture. Shoot the jar three
times. Either one or three beans should appear; or a pie. Walk as if you are
leaving and go to the moose head. Go back to the jar and shoot to get more.
Repeat this as many times as needed.
Lower Bean price
When you ask a student to trade a wizard card and he or she asks you for too
many Beans, click on "No" move some steps back and ask again. The quantity of
beans will be reduced.
Easy Wizard Cards
Go to the Burrow and Diagon Alley. Look for chests there for Wizard Cards.
Go Neville's games, especially Broom Racing, to
get Wizard Cards. Note: You will have to pay Beans to participate in Broom
Racing and Gnome Tossing, Gnome Dunking is free.
In Ron's barn at the very beginning is a card
on top of the rafters. To get it, you need to climb the chicken coop outside.
Go to the fourth floor. Look under every bookshelf. You should notice there is
no wall under one of them. The path leads to three treasure chests, revealing
Wizard And Witches Cards.
When in Fred and George's Shop, go to the card
nearest to the bathroom stalls. When you press X to hear information on
the card, Harry will say instead of naming the card "How much is this Famous
Witches and Wizrds Card?". It will still cost thirty Beans, but you will get one
of the cards you missed. It will reappear after you purchase it. The order you
receive them is from the first one you missed to the most recent one you missed.
Easy house points
In the Chamber Of Secrets, destroy paintings on the wall. You will open the
painting and get 100 points for Gryffindor.
After returning from the Whomping Willow, head
deep to your right when Professor Snape finishes scolding you. There, in a
corner, you will find your first Notice Board Item. You can return it to the
Notice Board before or after you go to the Restroom Shop the Weasley's set up,
earning you the very first 10 points in the game, and possibly a Wizards Card.
As soon as you exit Flitwick's or McGonagall's spell challenge (not Lockhart's),
the teacher gives you 40 house points. Save the game before leaving the room
then quit. Load the game again and you will see yourself appear from the
portrait hole, but this time everyone in the room is invisible. The invisible
teacher will then give you another 40 house points. Save the game, and repeat
this process as many times as desired to build up house points. Note: You can
get over triple figures.
Easy Sickles
Once you have collected your Standard Book of Spells (Grade 2) in Diagon
Alley, you can cast Flipendo to break barrels and uncover Sickles that you can
use to buy items such as Stink Pellets at Gambol and Japes.
In Diagon Alley, there are three areas where you can break the barrels (using
Flipendo) to get Sickles. Remember to revisit these areas several times to get
more Sickles. They return three to four times after visiting a few shops.
Easy duel win
First use Expellmarias until the orange ball is giant. When it is in the air
heading for your opponent, use Diffindo before it hits so they cannot move away
in time. Note: This may not always work.
Use Expelarmus (the shield) to deflect the attack. Immediately after that, start
charging Flipendo. Shoot flipendo either when it is full or when the deflected
attack is halfway there, whichever occurs first. This will either cause the
Flipendo to hit or the deflected attack to hit.
Note: Hold the aim sight (R1) to lock the Flipendo spell on the enemy.
When you are dueling, press L1, cast the Knockaback Jinx twice and dodge the
reflected spell. This will not work on Gargoyles, but is particularly useful
against Draco Malfoy in Defense Against The Dark Arts or Slytherins.
After you use your Expelliarmus spell to
deflect the Flipendo attack, before the attack hits your dueling partner, use
your Diffindo spell on them. This will cause them to fall down and get blasted
by the Expelliarmus you just repelled, winning you the point.
Bertie Botts Bean Bag (100 Bean capacity)
Use the Skurge spell on a chest covered in ectoplasm behind a tapestry (you
need the scissors spell) on the third floor, by the Defense against the Black
Arts classroom.
Bertie Botts Bean Bag (200 Bean capacity)
Gather every item for the students around Hogwarts (not the Notice Board).
You have to actually find the people. The final person will give you a key to
the confiscated items room. In there are six Wizards cards and the biggest
Bertie Bots Bean Bag.
Finding secret areas
If you see any bookcases that you cannot jump to and are thin, approach them
and press Square. They should reveal secret places.
Sneaking around at night
When sneaking around at night, you need to get by many of the prefects. When
you need to get by them, simply crawl under the bookcase to the left of the
portrait that leads to the Griffondore common room. It leads through a secret
passage that takes you to the fourth floor.
When sneaking around and you do not want to walk slowly, you can use various
objects and spells to distract the prefects. Stink Pellets are not too reliable,
but the non-explodable luminous balloons work well. As for spells, try Flapendo.
Avoiding ghosts
When you do not want to be hit by ghosts and lose all your items (Balloons,
Beans, and sometimes Stink Pellets) just stand on the ledge until the specter
nears you. Tap the Analog-stick so that you will fall and catch the ledge. When
you are hanging, they cannot hit you and cause your items to go flying.
Another way to avoid the ghosts and keep from losing your collected items is to
use Lumos. Hold Down to maximize the spell. The ghosts will not hit you when the
light is on. Sometimes this requires careful timing because you are trying to
search and collect items at the same time.
Escape Uppergraders
When you are going to get caught by an Uppergrader and he uses the
Locomotomortis spell, use the shield spell to stop it and run away. If done
correctly, he will say "Did any one see him?".
Escaping the Slytherins
When you are in the Slytherin common room and need to get out, hide behind
the pillar on the right side and wait for the girl to pass. Next, go into the
room on your left and stay behind the door. The girl will return and look
around. She will not see you. After she walks away, run and jump to avoid being
captured. As soon as you exit the room, go to your left. Once there, start
running to the door to avoid being captured. This may take a few attempts, as
there are many people waiting by the door. Run very fast instead of creeping
there -- the Slytherins do not catch on very quickly that you are there.
Deduct points from Slytherin
When Hermione changes you into Goyle, go out at night and try to get caught
by the Prefects (the people that patrol the halls). When you do, Slytherin will
get 5 house points deducted. You may repeat this process a few times, but after
awhile this will stop.
Expelliarmus Challenge
Use your spell that cuts down tapestries and ropes on the spiked ball. Walk
up close to the edge and hold your trigger button (default R1), charge up for a
half second and cast.
Note: If you throw the imps into the fiery pits, they will die and you do not
have to worry about them. Likewise, if you throw them all away you cannot put
them into the cages to get out; but when all are indeed gone, they respawn from
that hatch in the wall at the first ramp.
Professor Flitwick's Incedio Challenge
Once you get the Incedio Spell, return to the main room and make sure the
two pillars are down. Go into one of them and switch the flame direction so that
the flames are both are on one side of the room. On the other side, use Incedio
to light the pigs and Flapendo to point them up to lift the platform; then again
on the other one. Run quickly to the switch by the exit. If successful the door,
will be unlocked halfway. You will need to do likewise with the other side.
Note: You do not have to charge at all -- this gives you a few extra needed
seconds.
Hint: Fighting with Expelliarmus:
When in one of the few battles with Hogwart's students (just the Slytherin
Gang, all others leave you alone), let them make the first shot and bounce it
back. Just as you do, use your Flapendo with a quarter to half second charge to
knock them back, thus trapping them with two spells to knock back, which they
can never manage.
Note: Beware, just as you finish casting Flapendo (depending on distance), you
will be forced to use your Expelliarmus almost instantly.
Defeating the Basilisk
Grab the sword, but do not attempt to hit it when you get the first chance.
When the basilisk gets very tall and green appears from its mouth, use the sword
on the black diamond on his chest while he is up. To do that, make sure you lock
on, and then press Circle. Continue to do this and he will be defeated soon.
Note: Only attack him while his head is far above the ground.
You can use either Flipendo or Incendio (recommended). Let get fully powered,
aim at its scales (not its head) and release the button. After five to ten hits,
you should defeat it. Also, do not touch the snake or let it touch you. If you
do, you will be poisoned. Watch out -- it will get mad and "stomp" to make the
stalactites fall. After losing a third of its health, it will start to shoot
poison out of its mouth.
Defeating the Bookcase
Flippendo him in the front repeatedly until you see him fall. You will then
be able to pull the box to the end. Then, jump from pillar to pillar and you
find the spell book. It will allow you to destroy Green Goop-A-Goop.
Defeating the Giant Mother Spider
To get to it, use your Lumos spell to light the floor and follow the trail
of spiders. Unlike the book, the spiders that are not normal size will try to
kill you. Attack them with Incendio. When fighting the Giant Mother Spider, do
not try to hurt the spider itself. Instead, use your Incendio spell to burn the
web it has attached to the various trees. When done, it will fall into the pit
and you will slip in after it. In here, just run around until it rears its head
and exposes its soft under-belly. It is the only part that is susceptible to
second level magic. Note: It is best to not charge and use rapid firing to get a
little extra damage.
Defeating the Giant Mother Spider 2
While fighting it, you may notice little sacks being dropped and suspended
by webbing. Shoot them down with Flapendo and collect health and Bean power ups
from Hedwig.
Defeating the Giant Spider
To defeat the Giant Spider in the Dark Forest, circle around him and cast
Rictosempra. He will not shoot any spider webs at you.
Defeating the Whomping Willow
When the Whomping Willow starts to pound into the ground, hide in the corner
where you entered its lair. The shock wave cannot reach you in here, unless you
stray too far from it. Should you get hit, you should have refilled your potion
Vile before you entered. Also, Hedwig will drop Cauldron Cakes and Beans for
your aid.
Note: Rapid firing technique is recommended. Lock on to the limbs after they
finish pounding and fire a quick shot, then wait to lock onto the Willow's Eye.
Then, fire repeatedly until it stops hurting him before running back to your
hiding hole.
When battling the Whomping Willow, Flippendo his hands when he punches them
down, then run to where Ron is located and Flippend near him. He will lose some
of his life bar (bottom right). Keep repeating this until he starts throwing
rocks at you. Dodge them by running left. Then, Flippendo his hand very quickly
and Flippendo the location near Ron. He should be defeated after that.
Personal Requests and Notice Board
The Notice Board in the Gryffondor common room usually gives a location, but
higher up as you near completion they start to give vague clues, such as "Could
be anywhere on grounds". With personal requests, they do not ever really give
you a clue, except the first one. However, the items are near the area in about
a two acre search range.
Finding Lost Items
When in doubt, check Hagrid's Hut. Many of the lost items end up there.
3 Roots Needed
Search the left side of Hagrid's Hut, by the Herbology Center. From there,
they all scatter (much like Neville's china set) behind Hagrid's Hut towards
the Forbidden Forest. The person that wants these will give you the key to the
Confiscated Items Room (six more cards and a bag to hold 200 Bertie Bott's
Every Flavored Beans).
Lost Badge
Found on the Broom Flying Field, towards Hagrid's Hut and the Whomping
Willow (still inside the Flying Court).
Lost Newspaper Article
Search the left side of Hagrid's Hut. Note: "Left" being if you were
looking from his front door towards the castle (the side next to the Herbology
Center).
Lost Wizards Hat
Found in a small patch of trees towards the Quiddich Court.
Neville's Crockery
Can be found close to the Flying Court and Hagrid's Hut. Up on a roof will
be a multitude of his china set. Go about a fifteen to twenty five second
flying trip from Neville (heading back).
Secretive Dragon Scale Gloves
The elusive gloves are by the lake, but not on land. They can be found
just outside the Broom Flying lessons field, on the lakeside. You will notice
a long strip is down low. On the far end are five torches (light with Incendio
to get a Wizards Card), and in the middle somewhere should be the gloves.
Telescope
Located on the tower where you enter to go in the main entryway. It is on
the far left.
Hint: The 24 Famous Witches and Wizards
Cards:
Note: Try to get them in the following order.
1. Have the Puffeskin eat bushes at the
Burrows.
2. Get a score of 800 or more points when de-noming
the Weasley's garden.
3. When trying to find Ginny, go the way Ron
did not. Keep going until you have to knock down a tree. Go across and go
left. Then, get the crates in the correct location and the card is yours.
4. When at the second part of driving the car
(when you can replenish your health), go through a tunnel to the right and get
the card.
5. Inside the bookshelf under a portrait
where Colin tries to take a picture of you.
6. In the library behind a secret bookshelf.
7. From Fred and George (for 50 beans).
8. From Fred and George (for 50 beans).
9. From Fred and George (for 50 beans).
10. From Fred and George (for 50 beans).
11. From Fred and George (for 50 beans).
12. Hufflepuff dueling champion.
13. Ravenclaw dueling champion.
14. Inside a strange colored wall when you
are almost to the Front Hall.
15. In the Gryffindor common room after
earning all the Herbology and Defense Against The Dark Arts cups.
16. Get 800 points or more when de-noming
Hagrid's garden.
17. Inside a bookshelf near Moaning Myrtle's
bathroom.
18. Inside a bookshelf in the Knights room.
19. A bookshelf on the left side of the
stairs near the Defense Against The Dark Arts class.
20. The Private lesson with Lockhart, if you
achieve an A grade.
21. In the Dark Forest.
22. Inside the bookshelf near Lockhart's
office.
23. Inside the bookshelf near the Gryffindor
common room.
24. Sltherin dueling champion.
Transformation spell
After you acquire the spell and return to the main room, use it to get
across the room on the other side of the gargoyle. You will need to use the
hardly visible ledges to cross. Hang off the wall ledge to escape nearing
ghosts, and push down the slabs to make a bridge. Once this is done, you will
have to fight the gargoyle. It is recommended that you get on the right
staircase, halfway up. Then, use the spell on the last stone and the door will
open.
Forbidden Forest spiders
The spiders in the forest act as follows:
Tiny Black: Show you the path
Big Green: Jumpers (jump, run away, and jump again)
Big Red: Flingers (they spit)
Big White: Flingers (spit paralyzing venom)
Big Multicolor: Possible Jumper/Flinger mix.
Greenhouse: Wizards Card
After talking to Fred and George, go to the right of the greenhouse and cast
Alohomora the hedge separating it from the wall. Follow the passage to a small
courtyard. Cast Alohomora on the statues to get the Card.
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